![]() ![]() One is the character vibration, and the other is the fullscreen camera shake. Let me be clear: There are two types of vibration used in SFV. Only the biggest hits still cause the character vibration. No other fighter, including SF4, did this, and every other fighter feels flaccid by comparison. A nice gimmick that helped give all impacts a sense of heft. In SFV, Capcom implemented a visual feature where almost every player/player impact, including blocked hits, causes the impactee to visibly vibrate for a split second. There's really only one thing I specifically dislike about what I'm seeing. Want to discuss Capcom in general? Check out r/capcom. ![]() /r/fighters - A catchall subreddit for when one game isn't enoughĪ Newbie friendly fighting game community.Ī SF6 hangout for character specific combos & tech./r/sf6avatars - Where you can go for the most heinous or beautiful of creations./r/modfighters - a repository for street fighter modifications.TopTier - Find a fighting game event near you.Two minute tutorials - Absolute beginner help.Got results from your local tournament? Report them hereĪnd compare with players from around the world! Resources Welcome to r/StreetFighter, a subreddit dedicated to build the fighting game community, harbor a healthy competitive nature, and be welcoming to players and fans alike. ![]()
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